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Andreas Ghilardi

Andreas Ghilardi
Not Yet Built and Already Ruined: The Ruins of The Green Knight and Pendragon

Musings

Not Yet Built and Already Ruined: The Ruins of The Green Knight and Pendragon

The Arthurian worlds of Inkle’s tactical narrative game Pendragon and the movie The Green Knight have one thing in common: the grand, pathetic ruins of castles, monasteries, and chapels. In The Green Knight, a castle in ruins is the first landmark Gawain passes as he sets out on his

By Andreas Ghilardi 23 Aug 2021
The Artists and Paintings That Bleed Through Bloodborne

Musings

The Artists and Paintings That Bleed Through Bloodborne

This article was originally published by Kotaku UK on December 9 2016. This republished version includes some minor changes. Even as you are beaten to a bloody pulp by some horrific creature, you can’t help but notice the beauty in From Software’s action RPGs. Whether you’re playing

By Andreas Ghilardi 05 Jul 2021
What the Epic of Gilgamesh can tell us about Disco Elysium’s most troubling character, the Deserter

Musings

What the Epic of Gilgamesh can tell us about Disco Elysium’s most troubling character, the Deserter

contains spoilers for the Epic of Gilgamesh! (also Disco Elysium) It’s an old story. The oldest we know of, in fact: The Epic of Gilgamesh. Having been confronted with the terrible reality of death, our archetypal hero Gilgamesh embarks on a quest for the legendary figure of Utnapishtim, who

By Andreas Ghilardi 16 Jun 2021
The Past Stays Present. Thoughts on Before the Storm's Farewell Episode

Musings

The Past Stays Present. Thoughts on Before the Storm's Farewell Episode

*spoilers ahead, ye landlubbers!* I’ve spent many hours (re)playing the whole Life is Strange series over the last couple of months. Even though I liked the original game very much at the time of its release, it’s one of those rare games that I’ve come to

By Andreas Ghilardi 15 Mar 2018
We’re all Meat. A few thoughts on Resident Evil VII and The Texas Chainsaw Massacre

Musings

We’re all Meat. A few thoughts on Resident Evil VII and The Texas Chainsaw Massacre

Depictions of the eating of meat in horror films and games have been a major fascination for me for years. As a vegetarian, I may have a different gut reaction to this than most people, but that doesn’t mean that the trope of disturbing carnivorism lacks mainstream “appeal”. The

By Andreas Ghilardi 09 Nov 2017
Revolution without End

Game Cosmology

Revolution without End

This is a translation of my article “Revolution ohne Ende” which was originally published in WASD 11 “Revolution – Games & Change”. (c) WASD, 11/17. Marked by ruins and the undead, the world of Dark Souls may seem apocalyptic, but the old order is still very much (half-)alive. This

By Andreas Ghilardi 06 Jul 2017
Prey Tell, What Lies through the Looking Glass?

Musings

Prey Tell, What Lies through the Looking Glass?

No major spoilers, but I recommend playing at least halfway through Prey before reading. One point of criticism often levelled at Prey is its story, setting, and characters — what you might call its fiction. On the surface, it’s true that the story has pacing issues, that the setting is

By Andreas Ghilardi 27 May 2017
Hollow Knight Review

Review

Hollow Knight Review

Navigating intricate spaces is one of the purest pleasures of videogames, and Hollow Knight offers one of the most intriguing labyrinths I can think of. As an intrepid bug explorer, you descend into the dark passageways and caverns of a lost insect kingdom. Having learnt more than a few design

By Andreas Ghilardi 14 Apr 2017
Playing with the Trickster

Musings

Playing with the Trickster

This article was originally published on Kill Screen, October 2016. Since the site is no longer online, I'm re-publishing the article here. I also wrote a follow-up piece, which you can find here. “They are the lords of in-between. A trickster does not live near the hearth; he

By Andreas Ghilardi 07 Apr 2017
Why Trico Matters

Musings

Why Trico Matters

Animals in video games are usually nothing but robots in skins and furs. They’re utterly predictable and mechanical, even those that are modelled realistically or animated with care: rabbits hop away in straight lines, bears attack on sight and until they drop dead. If we observe them from a

By Andreas Ghilardi 08 Mar 2017
An Inquiry into the Beasts of Dishonored

Musings

An Inquiry into the Beasts of Dishonored

Video games are made by humans, for humans. As a result, they deal with very human concerns. This is so self-obvious that saying it out loud may seem redundant at best, intellectually insulting at worst. And yet, it’s important to be occasionally reminded of one’s biases, however natural

By Andreas Ghilardi 30 Dec 2016
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Niche Game Criticism on Cosmology, History, Folklore and the Occult