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Andreas Ghilardi

Andreas Ghilardi
A Field Guide to Folk Horror Games

A Field Guide to Folk Horror Games

It can be surprisingly tricky to spot a folk horror game in the wild. Sometimes, you may catch a glimpse of a game that looks just like one, only to realise that the similarity doesn’t extend beyond an earthy aesthetic or shared iconography of wicker dolls and horned masks.

By Andreas Ghilardi 14 Jan 2026
The Existential Dread of Baldur’s Gate III, Part II: The Curse of Consciousness

Game Cosmology

The Existential Dread of Baldur’s Gate III, Part II: The Curse of Consciousness

This is the 6th article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon! Content note: This article touches on issues like depression, nihilism and self-destructive urges. It also contains major spoilers for Baldur’s Gate III. In Part

By Andreas Ghilardi 28 Oct 2025
The Existential Dread of Baldur’s Gate III, Part I: In Defense of Darkness

Game Cosmology

The Existential Dread of Baldur’s Gate III, Part I: In Defense of Darkness

This is the 5th article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon! Content note: This article touches on issues like depression, nihilism and self-destructive urges. It also contains major spoilers for Baldur’s Gate III. After several

By Andreas Ghilardi 30 Jun 2024
How Games Imagine the Cosmos, from Bloodborne to Super Mario Odyssey

Game Cosmology

How Games Imagine the Cosmos, from Bloodborne to Super Mario Odyssey

This article was originally published by Eurogamer on January 30 2018. This republished version includes some minor changes. Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and

By Andreas Ghilardi 15 Mar 2024
The Layered Worlds of Pentiment

Game Cosmology

The Layered Worlds of Pentiment

This is the 4th article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon! Spoiler warning for Pentiment. Pentiment’s ambition keeps spilling over the margins of its seemingly humble frame. The entirety of the game’s narrative takes

By Andreas Ghilardi 02 Sep 2023
The Gnostic Dystopia of NORCO

Game Cosmology

The Gnostic Dystopia of NORCO

This is the 3rd article in the Video Game Cosmology series. Read the intro here, and the first piece on Gnostic influences in games here. If you like my work, consider supporting me on Patreon! Spoiler warning for NORCO. "My child. I understand that you wish to remain here

By Andreas Ghilardi 09 Apr 2023
The Gnostic Horror of The Excavation of Hob's Barrow

Game Cosmology

The Gnostic Horror of The Excavation of Hob's Barrow

This is the 2nd article in the Video Game Cosmology series. Read the first piece on Elden Ring here, and the intro here. If you like my work, consider supporting me on Patreon! Spoiler warning for The Excavation of Hob's Barrow. There's something strange lurking at

By Andreas Ghilardi 23 Nov 2022
Elden Ring: Cosmologies in Conflict

Game Cosmology

Elden Ring: Cosmologies in Conflict

This is the first article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon! From the moment we step under Elden Ring’s sky, we spend most of our time in the shadow of the colossal, luminous Erdtree; a

By Andreas Ghilardi 30 Sep 2022
What in the World(s) is Video Game Cosmology? An Intro

Game Cosmology

What in the World(s) is Video Game Cosmology? An Intro

This is the intro to the Video Game Cosmology series. If you like my work, consider supporting me on Patreon! Chances are you are reading these words on a machine fixed by gravity to the surface of a planet called Earth. You maybe use that same machine to conjure make-belief

By Andreas Ghilardi 02 Sep 2022
Why Gwyn Must Die

Game Cosmology

Why Gwyn Must Die

This article was originally published by Kotaku UK on October 10 2018. This republished version includes some minor changes. Gwyn, Lord of Cinder and former Lord of Sunlight, sits at the centre of the tangled labyrinth that is Dark Souls. The harmful consequences of his presence spread through every capillary

By Andreas Ghilardi 28 Feb 2022
The Doomed Heroes of Dark Souls

Musings

The Doomed Heroes of Dark Souls

This article was originally published by Kotaku UK on March 24 2017. This republished version includes some minor changes. Video games usually have an easy answer to the question “What does it mean to be a hero?” It’s an opportunity for excitement and adventure, to enter a virtual world

By Andreas Ghilardi 22 Sep 2021
Bloodborne, Transhumanism and Cosmic Cyberpunk

Musings

Bloodborne, Transhumanism and Cosmic Cyberpunk

This article was originally published by Kotaku UK on August 18 2017. With all its morbid decadence, the richly-layered Gothic imagination and cosmic horror of Bloodborne tends to overshadow some of its more (post)modern influences. Bloodborne isn’t a traditionalist, after all, but a punk: or to be more

By Andreas Ghilardi 16 Sep 2021
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Niche Game Criticism on Cosmology, History, Folklore and the Occult