This is a short guide to freelance writing, or perhaps rather a hodgepodge collection of things I learned in my (short) time as a freelance game critic. Before we start, I should stress that 1) I’ve been doing this for barely a year, and 2) this is the first time I ever tried to write a guide of any kind.
But then again, this is not supposed to be an exhaustive, definitive guide, but simply a list of personal strategies and experiences that I compiled both for myself as well as people trying to get into freelancing. It’s also a provisional list, and I may well return to it at later dates to keep it updated with new thoughts and advice. Also, this guide was made with game criticism in mind, but most of what I talk about here should be universally applicable to freelance writing.