Evil has a spotted history, as far as video games are concerned. Despite the omnipresence of ‘bad guys’ – you can barely swing a righteously murdered minion without slapping the smug grin off some villain’s face – the concept of evil is curiously under-illuminated. Most games aren’t really interested in questions of ethics; they merely use the ancient dichotomy of good vs. evil as a convenient and ready-made means of motivating a plot and a player within it.
In the realm of the RPG, there are some examples that engage with questions about good and evil in a mature and thoughtful way. The world of the Witcher series is often a brutal place, and no matter what choices you make, you will always be a part of this imperfect, messy world. There are few true villains here, and fighting them doesn’t necessarily turn you into a hero. You can never transcend into moral purity. But neither are you allowed to sink into deepest depravity. You are caught in a moral limbo of shades of grey.